Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Note: If you choose to keep the default maximum and you have a Mesh The main graphics primitive of Unity. If a bone barely contributes to the influence, you can save some resources by not including it in the calculations. This is the threshold that Unity uses to determine whether it should include a bone’s position when calculating influence.
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